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BP Forums > Rattlesnake Desert > General Forum > Route performance!

Route performance!
 Moderated by: tgalbardi, Eaglefan9727  
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ED_4
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Joined: Sat Jun 2nd, 2007
Location: San Diego, California USA
Posts: 21
Mana: 
 Posted: Sun Jul 29th, 2007 03:47 am
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ILuvSantaFe wrote:
Why Thank You Mr. Badlands for the quick response to my question concerning mile post.



"Mileposts? We don't need no stinking mileposts!" ;)

What with such a relatively short route, why even bother. Just run the train until you reach the end. Granted, it will take about roughly an hour to go from end to end at the speed limit.

Another nice thing about this route is that setting up AI meets are relatively easy. And without the AI getting into any trouble about some standoff due to traffic signals not working properly. That's the nice thing about having parallel tracks. Which I really prefer in routes when dealing with AI traffic. Otherwise, it can be a pain in the behind having the traffic work properly when it has only single track on some parts. At least that's what I noticed with MSTS.

And again, to Randy and Tom, thanks for such a beautiful route.



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tgalbardi
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Joined: Tue Aug 15th, 2006
Location: Lake Walen, Switzerland
Posts: 2222
Mana: 
 Posted: Sun Jul 29th, 2007 04:03 am
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If I had some more time I think there would be some mileposts. But I head a deadline which Randy had in his mind. 4th of July!

I hope that version 1.1 will be shortly available. There's some new vegetation and some other stuff in there. Looks much better. Those old cacti look pretty much awful compared to the new veggie.   ;)



____________________
Tom



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